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League Forums

Main - Community Help Forum

Re: Fatigue

By hchoudhry17
3/12/2017 4:05 pm
I started setting my fatigue limits per positional group and wanted to see what everyone thought, whether it was too high for some positions or not:

QB-100
RB-60
WR/TE-55
OL-95
DL/LB/DB-65
K-100
Last edited at 3/12/2017 4:06 pm

Re: Fatigue

By mwd65
3/12/2017 4:23 pm
hchoudhry17 wrote:
I started setting my fatigue limits per positional group and wanted to see what everyone thought, whether it was too high for some positions or not:

QB-100
RB-60
WR/TE-55
OL-95
DL/LB/DB-65
K-100


I have all fatigue levels set for 52-55 (except QB and K - 100). This low number doesn't seem to lessen injuries on my teams. However, I did start mixing and matching personnel more...running/passing plays or blitz/man coverage... and I have noticed a small drop in the amount of injuries I'm seeing.

I don't think your numbers are way out of line, except maybe OL. I only say that because I seem to get many injuries from that position with the lower setting (55).

Re: Fatigue

By Mcarovil
3/12/2017 8:52 pm
It's all relative to your roster and what you want. I have 4 DEs and 3 DTs that I want to rotate. I have the DL setting at 30. Not by choice but I have a RB returning from injury (low conditioning) and 2 backups that are decent. I have RB set at 25. All depends on your depth and how long you want your studs to play. Recommended is 50-60. If you have depth, drop it a bit. If not, bump it up. Just one dumb asses opinion.

Re: Fatigue

By WarEagle
3/13/2017 6:00 am
I've found that if your setting is too low, your starters end up not playing in the 4th quarter because they never get back to the threshhold.